Spark in the Dark / New demo (0.015)


Hello everyone!

Since the last update, we've made various improvements and innovations in Spark in the Dark.

Most of the work is being done on the deep levels of Dargroth, but it's time to share our development progress with you, so we're pleased to present the Spark in the Dark (0.015) update.

Monster Improvements

We've enhanced the behavior and abilities of nearly all monsters. Now, battles with them are more dynamic.

For example, Nisses and spiders can jump, and Morroch can make a powerful attack that closes the distance to the hero.

The creatures' intelligence and the accuracy of their attacks have also been improved.

You can now encounter bats in some areas of the Dungeon.

This involves a Will check for the hero, and if the hero fails, he will be affected by Fright.

Ancient Armor Updated

Their variety has increased, and they are now better designed.


  • Added durability display for damageable items.
  • Now all hero classes can repair equipment, not just the Blacksmith as before.
  • All shields (except solid-metal ones) can now be irreparably destroyed in battle when their durability drops to 0.

New Blacksmith Skill - "Armor Improvement"

To use this skill, you need to find elements like Steel, Chainmail Fragments, Leather, and Fabric.

Using these elements, you can enhance existing reinforcements on armor and add new ones.

Initially, the Blacksmith has knowledge of only a few enhancements like "Movable Plates" which are related to heavy and medium armor. However, during the game, he can find other enhancement schemes.

Interactions

  • Some doors may be jammed and will require a crowbar to open.
  • You can find oilers in the Dungeon โ€“ they help open complex locks and jammed doors using the crowbar.
  • The success of using the crowbar now takes into account the hero's Strength.

Stuck items (for example, an axe in the wall) require a Strength check to pull them out.


Some locations have been updated, graphics improved, and some materials updated.

New interior elements have been added.

Gamepad Support Improvement:

  • Gamepad support from the main game menu.
  • Added vibrations when taking damage.
  • Interface button/action designation depending on the type of device.
  • Added lighting on Sony gamepads in the color of the lantern and the campfire at the rest point.

ALSO:

  • New and updated books, notes, and wall plaque texts for better lore alignment.
  • New hero lines for various events and situations.
  • A subsystem for hero's curses has been added. Each class has its set of strong words, as well as common ones.
  • Added new sounds and improved some existing ones.
  • Bell activation.
  • Improved item generation in containers.
  • Improved monster generation on hard difficulty.
    No more blood spiders in the first room :) The population of creatures increases proportionally to the original Dungeon design.
  • The hero removes heavy armor elements at the campfire (plate gloves, pauldrons).
  • Updated some parts of the UI.
  • Added 4 new achievements.

A number of smaller improvements and fixes have also been made, based on your feedback.

Thanks for the ideas and support!

We wish you exciting adventures in the darkness of Dargroth!๐Ÿ’€

Files

Spark in the Dark โ€“ Demo 0.015.4 (Windows)
External
67 days ago
Spark in the Dark โ€“ Demo 0.015.4 (macOS)
External
67 days ago

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