Devlog – New features and improvements


Hello everyone!

We've made a lot of different improvements and innovations to Spark in the Dark for the past several months.
Here are some of them:

Added crossbows. The crossbow is now the Hunter's primary weapon, though other classes can use it as well. 
The Crossbows skill is leveling up with usage and affects the reload speed and the accuracy of the shot.
Arrows pierce monster flesh and wood, but bounce off metal and stone. And they can then be pulled from defeated enemies.

Undead improvements. 

Now the undead can fight with their hands, you can also knock out weapons from their hands, and sometimes they are found unarmed initially (the number of unarmed undead depends on the difficulty level).


Added alcoholic drinks, which can be found occasionally in the Dungeon.

Such drinks provide various Will boosts (restoration of stamina, health, resistance to darkness and harmful influences) at the same time, the Inebriation debuff is applied, which is accompanied by visual effects on the screen) and some penalty to Perception. Moreover, each sip of alcohol increases the gain and the penalty and the effect on the screen.

You can use a grinding wheel and a reservoir.


Added a description of the influence of basic attributes on the processes in the game:



Added a couple of new rings and increased the number of rings worn at the same time from 2 to 4.

Added 4 new achievements.

Added Spanish localization.

Improved UI for different resolutions so it scales correctly on any displays from square to ultrawide.

Made additional optimizations, the game should run smoother if anyone had problems with this.

Active work is underway on the deeper tiers of the Dungeon.

Also we made a lot of various fixes and adjustments based on your feedback, streams and reviews (we read and watch!). Thank you!

These (and other) improvements will be available in the next update.

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