To be honest, we don’t yet have the means to objectively determine the minimum system requirements. However, on the “Low” graphics setting, the game should not be very demanding on hardware. The exact hardware requirements will be published later. Thank you!
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Any ETA on the new update ? I can't wait!
The next update will be in September. Thanks!
Amazing atmosphere and lore — fantasy as it should be!
A couple of small suggestions that could further improve the experience if you allow:
Thank you for a fantastic game!
Thank you very much!
Reminds of me Exanima. I will try this out if my PC isn't a potato. Btw, what are the system requirements?
To be honest, we don’t yet have the means to objectively determine the minimum system requirements. However, on the “Low” graphics setting, the game should not be very demanding on hardware.
The exact hardware requirements will be published later.
Thank you!
When is the estimated next update with the save option? Will there be an improved low quality graphics settings too?
We are working on the 'save' feature but it's quite complicated. But it will be definitely available in the future.
What improvements of the low quality graphics settings are you waiting for?
these were the modifications i've used when i tried to mod the game using dnSPY then tested on a potato pc and everything was smooth:
Screen.SetResolution(1366, 768, Screen.fullScreen);
QualitySettings.globalTextureMipmapLimit = 4;
QualitySettings.masterTextureLimit = 4;
QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable;
QualitySettings.antiAliasing = 0;
QualitySettings.lodBias = 0f;
QualitySettings.particleRaycastBudget = 0;
QualitySettings.pixelLightCount = 0;
QualitySettings.realtimeReflectionProbes = false;
QualitySettings.resolutionScalingFixedDPIFactor = 0.5f;
QualitySettings.shadowDistance = 0f;
QualitySettings.shadows = ShadowQuality.Disable;
QualitySettings.softParticles = false;
QualitySettings.softVegetation = false;
QualitySettings.streamingMipmapsActive = false;
QualitySettings.vSyncCount = 1;
dnSPY path to method (in anycase someone might want to mod while waiting for graphics settings);
Assembly-CSharp -> Assembly-CSharp.dll -> Management -> GameSettingsSystem -> LoadAndApplyGraphicSettings()
tool used: https://github.com/dnSpy/dnSpy